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// Void.js
(function () {
  /* global adventurejs A */

  /**
   * @ajspath adventurejs.Atom.Asset.Void
   * @augments adventurejs.Asset
   * @class adventurejs.Void
   * @ajsconstruct MyGame.createAsset({ "class":"Void", "name":"foo", [...] })
   * @ajsconstructedby adventurejs.Game#createAsset
   * @ajsinternal
   * @ajsnavheading LibraryAssets
   * @param {String} game_name The name of the top level game object.
   * @param {String} name A name for the object, to be serialized and used as ID.
   * @summary Special class for catching invalid calls to Game.$("asset").
   * @classdesc
   * <p>
   * <strong>Void</strong> is a special class of abstract
   * global {@link adventurejs.Asset|Assets}.
   * Authors should not have to construct or modify this Asset.
   * </p>
   **/
  class Void extends adventurejs.Asset {
    constructor(name, game_name) {
      super(name, game_name);
      this.class = "Void";

      this.is.singleton = true;
      this.is.global = true;
      this.is.known = true;
      this.is.seen = true;
    }
  }

  adventurejs.Void = Void;
})();