// renderIfPlayerHas.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Game.prototype;
/**
*
* @method AdventureJS.Game#renderIfPlayerHas
* @memberOf AdventureJS.Game
* @param {String} token
*/
p.renderIfPlayerHas = function Game_renderIfPlayerHas(token) {
let rendered = "";
let [, condition, substitution] = token.match(/^\[(.*?)\]\s*(.*)$/);
let preposition, asset;
const player = this.game.getPlayer();
// condition
// strip out "if player is"
condition = condition.replace("if player has ", "");
// what remains should be an asset name or id
asset = this.game.getAsset(condition);
// if it's not an asset,
// we don't know how to handle this (yet)
if (!asset) return "";
if (player.has(asset)) {
rendered = substitution;
}
return rendered;
}; //
})();