// getRoomName.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Game.prototype;
/**
* Get room name to print to game display.
* @method AdventureJS.Game#getRoomName
* @memberOf AdventureJS.Game
* @param {Object} params
*/
p.getRoomName = function Game_printRoom(room) {
// this.game.log(
// "",
// "log",
// 1,
// `[getRoomName.js] get ${this.world._room} name`,
// "Game"
// );
// const room = this.world[this.world._room];
let output = "";
if (room.isDark() && this.game.settings.use_dark_room_name) {
output =
output +
`<div class="ajs-p ajs-room-name ajs-dark-room">${room.darkname}</div>`;
} else {
output =
output +
`<div class="ajs-p ajs-room-name">${room.full_name || room.name}</div>`;
}
return output;
};
})();