// createWidget.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Game.prototype;
/**
* <strong>createWidget</strong> is an alias to method
* game.display.createWidget()
* @memberOf AdventureJS.Game
* @method AdventureJS.Game#createWidget
* @param {Object} properties A generic object with properties used to construct the widget.
* @returns {Object} A new widget object.
*/
p.createWidget = function Game_createWidget(properties) {
return this.display.createWidget(properties);
};
})();