// updateObjectDescriptionWidgets.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Display.prototype;
/**
* Update object description in object description widgets.
* @method AdventureJS.Display#updateObjectDescriptionWidgets
* @param {String} output
* @param {Object} asset
* @TODO handle images
*/
p.updateObjectDescriptionWidgets =
function Display_updateObjectDescriptionWidgets(output = "", asset = null) {
if (this.object_description_widgets.length === 0) return;
if (output && asset)
output = `
${A.FX.capitalize(asset.name)}<br/>${output}
`;
output = this.game.renderPlaceholders(output);
if (asset?.image) {
output += `
<span class="ajs-inventory-image ajs-image-container">
${this.game.getImage(asset.image)}
</span>`;
}
output = `
<div class="ajs-inner ajs-scroll-container">
<div class="ajs-scroll-content">
<div class="ajs-object-description-container">
${output}
</div>
</div>
</div>
`;
this.object_description_widgets.forEach(function (widget) {
widget.innerHTML = output;
});
};
})();