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// update.js

(function () {
  /* global AdventureJS A */

  var p = AdventureJS.Display.prototype;

  /**
   * Update all visual elements of the display.
   * @method AdventureJS.Display#update
   * @returns {Object} Returns the instance the method is called on (useful for chaining calls.)
   * @chainable
   */
  p.update = function Display_update() {
    // this.updateVerbListWidgets();
    this.updateInventoryListWidgets();
    this.updateCompasses();
    this.updateRoom();
    this.updateRoomImageWidgets();
    this.updateRoomDescriptionWidgets();
    this.updateObjectListWidgets();
    this.updateRoomExitsWidgets();
  };
})();