// createMessageWidget.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Display.prototype;
/**
* <strong>createMessageWidget()</strong> is a method for creating
* message widgets.
* @method AdventureJS.Display#createMessageWidget
* @param {Object} properties HTML ID and CSS classes.
* @returns {Element} Returns the HTML element of the compass.
*/
p.createMessageWidget = function Display_createMessageWidget(
widget,
properties = {}
) {
const {
verbs = [],
cssclasses = [],
hide_labels = false,
...props
} = properties;
this.game.log(
"L1735",
"log",
1,
`[Display.js] createMessageWidget`,
"Display"
);
widget.classList.add("ajs-message-widget");
var inner = document.createElement("div");
inner.classList.add("ajs-inner", "ajs-scroll-container");
widget.appendChild(inner);
var content = document.createElement("div");
content.classList.add("ajs-scroll-content");
inner.appendChild(content);
widget.content = content;
widget.print = function (msg) {
this.content.innerHTML = msg;
};
widget.append = function (msg) {
this.content.innerHTML = this.content.innerHTML + msg;
};
widget.clear = function () {
this.content.innerHTML = "";
};
return widget;
};
})();