// setPosition.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Entity.prototype;
/**
* Set this asset's global position.
* @memberOf AdventureJS.Assets.Entity
* @method AdventureJS.Assets.Entity#setPosition
* @param {Object} params
* @returns {Object}
*/
p.setPosition = function Entity_setPosition(params) {
this.position.x = params.x || this.position.x;
this.position.y = params.y || this.position.y;
this.position.z = params.z || this.position.z;
return this.position;
};
})();