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// moveThatFromThis.js
(function () {
  /* global AdventureJS A */
  var p = AdventureJS.Assets.Entity.prototype;
  /**
   * Removes an asset from another asset. It's not meant to be
   * called directly, but is the last piece, or bedrock, of the
   * removal process after checking for custom logic.
   * @memberOf AdventureJS.Assets.Entity
   * @method AdventureJS.Assets.Entity#moveThatFromThis
   * @param {Object} asset
   */
  p.moveThatFromThis = function Entity_moveThatFromThis(asset) {
    if ("string" === typeof asset) asset = this.game.getAsset(asset);
    if (!asset) return;
    this.game.log(
      "L1575",
      "log",
      "high",
      `${this.id}.moveThatFromThis(${asset.name})`,
      "Entity"
    );
    for (var aspect in this.aspects) {
      if (this.aspects[aspect].contents?.includes(asset.id)) {
        this.aspects[aspect].contents.splice(
          this.aspects[aspect].contents.indexOf(asset.id),
          1
        );
      }
    }
    return;
  };
})();