// linkComponents.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Entity.prototype;
/**
* linkComponents does the bulk of the work for
* <a href="#registerComponents">registerComponents</a>. The base
* method defined in Entity is blank. Subclasses that
* can make use of it will override the method as needed.
* @memberOf AdventureJS.Assets.Entity
* @method AdventureJS.Assets.Entity#linkComponents
*/
p.linkComponents = function Entity_linkComponents() {
// customize per class
};
})();