// getRoomAsset.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Entity.prototype;
/**
* Get the asset of the room this asset is in.
* @memberOf AdventureJS.Assets.Entity
* @method AdventureJS.Assets.Entity#getRoomAsset
* @returns {String}
*/
p.getRoomAsset =
p.getRoom =
p.room =
function Entity_getRoomAsset() {
return this.game.getAsset(this.getRoomId());
};
})();