// canThisAutoOpen.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Entity.prototype;
/**
* Check whether this asset can be auto opened.
* @memberOf AdventureJS.Assets.Entity
* @method AdventureJS.Assets.Entity#canThisAutoOpen
* @returns {Boolean}
*/
p.canThisAutoOpen = function Entity_canThisAutoOpen() {};
})();