// GlobalSea.js
(function () {
/* global AdventureJS A */
/**
* @ajsnode game.world.global_sea
* @augments {AdventureJS.Assets.Scenery}
* @class global_sea
* @ajsconstruct MyGame.createScenery({ "name": "global_sea", [...] });
* @ajsconstructedby AdventureJS.Game#createScenery
* @hideconstructor
* @ajsinstanceof Scenery
* @ajsmodifiedby AdventureJS.Game#setAreaScenery
* @ajsnavheading SceneryPhenomena
* @tutorial WorkingWith_AreaScenery
* @summary An area scenery object.
* @ajsglobal AreaScenery
*/
A.Precursors.Scenery.push({
class: "Scenery",
name: "sea",
synonyms: ["ocean"],
dov: { listen: true },
description: "The sea roils dangerously. ",
is: { distant: true },
enabled: false,
});
})();