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// GlobalSea.js
(function () {
  /* global AdventureJS A */

  /**
   * @ajsnode game.world.global_sea
   * @augments {AdventureJS.Assets.Scenery}
   * @class global_sea
   * @ajsconstruct MyGame.createScenery({ "name": "global_sea", [...] });
   * @ajsconstructedby AdventureJS.Game#createScenery
   * @hideconstructor
   * @ajsinstanceof Scenery
   * @ajsmodifiedby AdventureJS.Game#setAreaScenery
   * @ajsnavheading SceneryPhenomena
   * @tutorial WorkingWith_AreaScenery
   * @summary An area scenery object.
   * @ajsglobal AreaScenery
   */
  A.Precursors.Scenery.push({
    class: "Scenery",
    name: "sea",
    synonyms: ["ocean"],
    dov: { listen: true },
    description: "The sea roils dangerously. ",
    is: { distant: true },
    enabled: false,
  });
})();