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// Cabinet.js
(function () {
  /* global AdventureJS A */

  /**
   * @ajspath AdventureJS.Atom.Asset.Tangible.Entity.Container.SolidContainer.Cabinet
   * @augments AdventureJS.Assets.SolidContainer
   * @class AdventureJS.Assets.Cabinet
   * @ajsconstruct MyGame.createAsset({ "class": "Cabinet", "name": "foo", [...] })
   * @ajsconstructedby AdventureJS.Game#createAsset
   * @ajsnavheading KitchenClasses
   * @param {String} game_name The name of the top level game object.
   * @param {String} name A name for the object, to be serialized and used as ID.
   * @summary Maybe there's gold inside! Arg a trap!
   * @ajstangiblecontainer in
   * @classdesc <strong>Cabinet</strong> is a subclass of
   * {@link AdventureJS.Assets.Container|Container} /
   * {@link AdventureJS.Assets.SolidContainer|SolidContainer}. Cabinets can be
   * locked and unlocked with a {@link AdventureJS.Assets.Key|Key}
   * (or {@link AdventureJS.Assets.Lockpick|Lockpick}).
   *
   * The interaction is determined by properties on both the
   * Cabinet and the Key.
   * The Cabinet will have the Key ID listed in its
   * <code class="property">asset.dov.unlock.with_assets</code>.
   * The Key will also have a list of Asset IDs it can unlock in its
   * <code class="property">asset.iov.unlock.with_assets</code>
   * property.
   * (You can set just one or the other in your game file.
   * As long as one is set, the Key and Lock will be associated during
   * initialization. )
   * See the example below to create locked cabinet with a key.
   * <pre class="display"><code class="language-javascript">MyGame.createAsset({
   *   class: "Cabinet",
   *   name: "utility cabinet",
   *   place: { in: "Garage" },
   *   is: { locked: true },
   *   dov: { unlock: { with_assets: ['steel key'], }, },
   * });
   * MyGame.createAsset({
   *   class: "Key",
   *   name: "steel key",
   *   place: { in: "Garage" },
   *   iov: { unlock: { with_assets: ['utility cabinet'], }, },
   * });
   * </code></pre>
   **/
  class Cabinet extends AdventureJS.Assets.SolidContainer {
    constructor(name, game_name, context_id = "", id = "") {
      super(name, game_name, context_id, id);
      this.class = "Cabinet";

      this.singular = "cabinet";
      this.plural = "cabinets";
      this.singularPluralPairs = [["cabinet", "cabinets"]];

      this.unsetDOVs(["take", "put", "give"]);
      this.setDOVs(["close", "open"]);
      this.setDOV({
        unlock: {
          with_nothing: false,
          automatically: true,
          automatically_after_use: true,
        },
      });
      this.setDOV({ lock: { with_nothing: false } });
      this.setIOVs(["take", "put"]);

      this.is.closed = true;
      // this.is.locked = true;

      this.aspects.in = new AdventureJS.Helpers.Aspect(
        "in",
        this.game_name,
        this.id
      ).set({
        list_contents_in_examine: true,
        know_contents_with_parent: false,
        see_contents_with_parent: false,
        capacity: {
          height: 6,
          width: 6,
          depth: 6,
          count: 10,
          weight: 100,
        },
      });
    }
  }

  AdventureJS.Assets.Cabinet = Cabinet;
})();