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// isObfuscated.js

/* global adventurejs A */

/**
 * Test if string is obfuscated. Our current scheme uses
 * a character shift that converts a JSON file's leading
 * { char to a ~ char.
 * @method adventurejs.Game#isObfuscated
 * @memberOf adventurejs.Game
 * @param {String} text
 * @returns {Boolean}
 */
adventurejs.isObfuscated = function Adventurejs_isObfuscated(text) {
  return text[0] === "~";
};