// encrypt.js
/* global adventurejs A */
/**
* Encrypt a string. Used to make point and hint data non human readable via encryption.
* @method adventurejs#encrypt
* @memberOf adventurejs
* @param {String} text
* @returns {String}
*/
adventurejs.encrypt = function Adventurejs_encrypt(text, key = "a") {
let result = "";
for (let i = 0; i < text.length; i++) {
const charCode = text.charCodeAt(i) ^ key.charCodeAt(i % key.length);
result += String.fromCharCode(charCode);
}
return result;
};