// deobfuscate.js
/* global AdventureJS A */
/**
* Obfuscate a string. Used to make saved game files
* non human readable.
* @method AdventureJS.Game#deobfuscate
* @memberOf AdventureJS.Game
* @param {String} text
* @returns {String}
*/
AdventureJS.FX.deobfuscate = function AdventureJS_deobfuscate(text) {
return Array.from(text)
.map((c) => String.fromCharCode(c.charCodeAt(0) - 3))
.join("");
};