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// decrypt.js

/* global AdventureJS A */

/**
 * Decrypt a string. Used to make point and hint data
 * non human readable via encryption.
 * @method AdventureJS.Game#decrypt
 * @memberOf AdventureJS
 * @param {String} text
 * @returns {String}
 */
AdventureJS.FX.decrypt = function AdventureJS_decrypt(text, key = "a") {
  return A.FX.encrypt(text, key);
};