// splitSentences.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Parser.prototype;
/**
* Calls split by periods and enqueues the results.
* @memberOf AdventureJS.Parser
* @method AdventureJS.Parser#splitSentences
* @param {String} input
* @returns {String}
*
* @TODO multi-turn handling for instructions given to NPCs
* ex: Roger, go east then drop lamp
*
*/
p.splitSentences = function Parser_splitSentences(input) {
this.game.log(
"L1605",
"log",
"high",
`[splitSentences.js] splitSentences() receive: ${input}`,
"Parser"
);
const game = this.game;
const subject = this.input_history[0].subject;
const isAbbrev = function (word) {
if (!word) return false;
return game.dictionary.getAbbreviation(word.toLowerCase());
};
const isAsset = function (word) {
if (!word) return false;
return "undefined" !== typeof game.world_lookup[word.toLowerCase()];
};
const isVerb = function (word) {
if (!word) return false;
if (word.endsWith(".")) {
word = word.slice(0, -1);
}
return null !== game.dictionary.getVerb(word);
};
const isDirection = function (word) {
if (!word) return false;
if (word.endsWith(".")) {
word = word.slice(0, -1);
}
return false !== game.dictionary.getDirection(word);
};
const this_turn = this.input_history[0];
const last_turn = this.input_history[1];
const sentences = input
.split("|")
.map((sentence) => sentence.trim())
.filter((sentence) => sentence.length);
console.warn({ sentences });
// const sentences = [];
// const words = input.trim().split(" ");
// let current = [];
// for (let i = 0; i < words.length; i++) {
// let word = words[i];
// let boundary = false;
// this.game.log(
// "L1609",
// "log",
// "high",
// `[splitSentences.js] splitSentences() found word: ${word}`,
// "Parser"
// );
// // try to get next word
// const word_is_verb = isVerb(word);
// const next_word = words[i + 1]?.toLowerCase();
// const next_word_is_verb = isVerb(next_word);
// const next_word_is_direction = isDirection(next_word);
// const next_word_is_boundary = next_word === "|";
// console.warn({ next_word_is_boundary });
// // two periods? means abbreviation AND we converted from then
// if (word.endsWith("..")) {
// word = word.replace("..", ".");
// boundary = true;
// }
// // const lower = word.toLowerCase();
// const is_abbrev = isAbbrev(word);
// const is_assets = isAsset(word);
// // no next word = end of sentence regardless of anything else
// if (!next_word) {
// if (word.endsWith(".") && !is_abbrev && !is_assets) {
// console.warn(`- word.endsWith(".") && !is_abbrev && !is_assets`);
// // strip trailing periods
// console.warn(`before slice`, word);
// word = word.slice(0, -1);
// console.warn(`after slice`, word);
// }
// boundary = true;
// }
// if (word.endsWith(".") && next_word_is_verb) {
// if (!is_abbrev && !is_assets) {
// // strip trailing periods
// word = word.slice(0, -1);
// }
// boundary = true;
// }
// if (boundary) {
// current.push(word);
// sentences.push(current.join(" "));
// current = [];
// continue;
// }
// // no boundary
// // does word end with period?
// if (word.endsWith(".")) {
// // is it an abbreviation or an asset id?
// if (is_abbrev || is_assets) {
// // let it pass as is unless next word is verb
// current.push(word);
// continue;
// } else {
// // we think it's a sentence boundary
// word = word.slice(0, -1);
// current.push(word);
// sentences.push(current.join(" "));
// current = [];
// continue;
// }
// }
// // if we haven't operated on the word yet, just push it
// current.push(word);
// }
// --------------------------------------------------
if (1 === sentences.length) {
// single clause found
// did player enter "again" ?
// if so, copy last turn into this turn
if (this.game.dictionary.testVerbSynonyms(input, "again")) {
input = last_turn.input;
this_turn.input = input;
}
// else use whole input
else input = sentences[0];
} else if (sentences.length > 1) {
// player entered multiple clauses
// is first item in queue "again"?
// replace with last turn
if (this.game.dictionary.testVerbSynonyms(sentences[0], "again")) {
sentences[0] = last_turn.input;
}
// is any other item in queue "again"?
// replace with the turn preceding it in the queue
for (var i = 1; i < sentences.length; i++) {
if (this.game.dictionary.testVerbSynonyms(sentences[i], "again")) {
sentences[i] = sentences[i - 1];
}
}
// use the first one now
input = sentences.shift();
// queue up the rest for subsequent turns
for (var i = 0; i < sentences.length; i++) {
this.input_queue.push({
input: sentences[i],
normalized_input: sentences[i],
printInput: true,
quote_tokens: this_turn.quote_tokens,
raw_input: this_turn.raw_input,
subject: subject,
});
}
}
this.game.log(
"L1606",
"log",
"high",
`[splitSentences.js] splitSentences() return: ${input}`,
"Parser"
);
return input;
};
})();