// selectNotPlayer.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Parser.prototype;
/**
* Exclude the player from a list of assets.
* @method AdventureJS.Parser#selectNotPlayer
* @memberOf AdventureJS.Parser
* @param {Array} list
* @returns {Array}
*/
p.selectNotPlayer = function Parser_selectNotPlayer(list) {
if ("string" === typeof list) list = [list];
if (!Array.isArray(list)) {
this.game.log(
"L1262",
"error",
"critical",
["[selectNotPlayer.js] selectNotPlayer() received non-array", list],
"Parser"
);
return [];
}
this.game.log(
"L1193",
"log",
"high",
`[selectNotPlayer.js] selectNotPlayer() receive:\n${list}`,
"Parser"
);
var input = this.game.getInput();
var player = this.game.getPlayer();
var subject = input.getSubject();
var foundObjects = [];
for (var i = 0; i < list.length; i++) {
var object = this.game.getAsset(list[i]);
if (!object) continue;
if (object.id === player.id) continue;
foundObjects.push(list[i]);
}
this.game.log(
"L1665",
"log",
"high",
`[selectNotPlayer.js] selectNotPlayer() return:\n${foundObjects}`,
"Parser"
);
return foundObjects;
};
})();