// selectNotInInventory.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Parser.prototype;
/**
* Exclude from a list of assets all assets in player's inventory.
* @method adventurejs.Parser#selectNotInInventory
* @memberOf adventurejs.Parser
* @param {Array} list
* @returns {Array}
*/
p.selectNotInInventory = function Parser_selectNotInInventory(list) {
if ("string" === typeof list) list = [list];
if (!Array.isArray(list)) {
this.game.log(
"L1283",
"warn",
"critical",
"selectNotInInventory.js > received non-array",
"Parser"
);
return [];
}
var foundObjects = [];
for (var i = 0; i < list.length; i++) {
var object = this.game.getAsset(list[i]);
if (object.isWithin(this.game.getPlayer())) {
continue;
}
foundObjects.push(list[i]);
}
return foundObjects;
};
})();