Pre-release
AdventureJS Docs Downloads
Score: 0 Moves: 0
// selectIntangible.js

(function () {
  /* global adventurejs A */

  var p = adventurejs.Parser.prototype;

  /**
   * Exclude from a list of assets all non-intangible assets.
   * @method adventurejs.Parser#selectIntangible
   * @memberOf adventurejs.Parser
   * @param {Array} list
   * @returns {Array}
   */
  p.selectIntangible = function Parser_selectIntangible(list) {
    if ("string" === typeof list) list = [list];
    if (!Array.isArray(list)) {
      this.game.log(
        "L1224",
        "error",
        "critical",
        ["[selectIntangible.js] selectIntangible() received non-array", list],
        "Parser"
      );
      return [];
    }
    this.game.log(
      "L1126",
      "log",
      "high",
      `[selectIntangible.js] selectIntangible() receive:\n${list}`,
      "Parser"
    );
    var foundObjects = [];
    for (var i = 0; i < list.length; i++) {
      var object = this.game.getAsset(list[i]);
      if (object instanceof adventurejs.Intangible) {
        foundObjects.push(list[i]);
      }
    }
    return foundObjects;
  };
})();