// printQueue.js
(function () {
/* global adventurejs A */
var p = adventurejs.Game.prototype;
/**
* Print queued outputs.
* @method adventurejs.Game#printQueue
* @memberOf adventurejs.Game
*/
p.printQueue = function Game_printQueue() {
this.game.enqueue_output = false;
while (this.game.print_queue.length) {
let item = this.game.print_queue.shift();
this.game.print(item[0], item[1]);
}
};
})();