// getVerifiedSentence.js
(function () {
/*global adventurejs A*/
var p = adventurejs.Game.prototype;
/**
* Convenience method to get this turn's verified sentence.
* @method adventurejs.Game#getVerifiedSentence
* @memberOf adventurejs.Game
* @returns {Object}
*/
p.getVerifiedSentence = p.$verified = function Game_getVerifiedSentence() {
return this.parser.input_history[0].verified_sentence;
};
})();