// getPlayer.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Game.prototype;
/**
* Convenience method to get the player asset.
* @method AdventureJS.Game#getPlayer
* @memberOf AdventureJS.Game
* @returns {Object}
*/
p.getPlayer = p.player = function Game_getPlayer() {
return this.getAsset(this.world._player);
};
})();