// getDirections.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Game.prototype;
/**
* Convenience method to get the exit directions of the current room asset.
* @method AdventureJS.Game#getDirections
* @memberOf AdventureJS.Game
* @returns {Object}
*/
p.getDirections = p.directions = function Game_getDirections() {
return this.getAsset(this.world._room).getDirections();
};
})();