// clearPrompt.js
(function () {
/* global adventurejs A */
var p = adventurejs.Game.prototype;
/**
* Clear a user prompt.
* @method adventurejs.Game#clearPrompt
* @memberOf adventurejs.Game
*/
p.clearPrompt = function Game_clearPrompt(e) {
e.preventDefault();
// removeEventListener
document.removeEventListener(
"keydown",
window[`${this.game_name}_clearPrompt`]
);
// clear screen?
// clear_on_continue
if (this.game.state_vars.clear_on_continue) {
this.game.display.clearOutput();
this.game.state_vars.clear_on_continue = false;
}
// disable queueing
this.game.enqueue_output = false;
// print queued output, if any
this.game.printQueue();
if (this.game.state_vars.show_statusbar) {
delete this.game.state_vars.show_statusbar;
// game settings overrides introcard setting
if (this.game.settings.show_statusbar) {
this.game.display.showStatusbar();
}
}
if (this.game.state_vars.show_titlebar) {
delete this.game.state_vars.show_titlebar;
// game settings overrides introcard setting
if (this.game.settings.show_titlebar) {
this.game.display.showTitlebar();
}
}
this.game.display.inputEl.focus();
};
})();