// turnIn.js
(function () {
/* global adventurejs A */
/**
* @augments {adventurejs.Verb}
* @class turnIn
* @ajsnode game.dictionary.verbs.turnIn
* @ajsconstruct MyGame.createVerb({ "name": "turnIn", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading ManipulationVerbs
* @ajsstate turnedOn
* @summary Verb meaning turn in, as in "turn in thief".
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="ajs-player-input">> turn in thief</span>
* You turn in the thief. He immediately escapes.
* Oh no, he stole your lantern!
* </pre>
* <p>
* <strong>TurnOn</strong> requires that the
* {@link adventurejs.Tangible|Tangible}
* {@link adventurejs.Asset|Asset} to be turned on has
* asset.dov.turnIn.enabled set to true.
* "Turn in" is a distinct verb from "turn".
* Authors wanting to make use of turn in
* may wish to use verb hooks. See
* <a href="/doc/Scripting_VerbPhases.html">Verb Phases</a>
* to learn more.
* </p>
* @ajsverbreactions
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.turnIn = {
name: "turnIn",
prettyname: "turn in",
past_tense: "turned in",
verb_noun_prep: ["turn in"], // turn thief in
verb_prep_noun: ["turn in"], // turn in thief
synonyms: [],
gerund: "turning in",
/**
* @ajsadverbs
* @memberof turnIn
*/
accepts_adverbs: [],
/**
* @ajsverbstructures
* @memberof turnIn
*/
accepts_structures: [
"verb", // turnIn means sleep
"verb noun", // turnIn thief
"verb noun preposition noun", // turnIn thief with ?
],
/**
* @memberof turnIn
* @ajsverbphrase
* phrase1:
* {
* accepts_noun: true,
* requires_noun: true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* reachable: true,
* },
* },
*/
phrase1: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
reachable: true,
},
},
/**
* @memberof turnIn
* @ajsverbphrase
* phrase2:
* {
* accepts_noun: true,
* requires_noun: true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* reachable: true,
* },
* accepts_preposition: true,
* requires_preposition: true,
* preposition_must_be: ["with"],
* },
*/
phrase2: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
reachable: true,
},
accepts_preposition: true,
requires_preposition: true,
preposition_must_be: ["with"],
},
/**
* @memberof turnIn
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var subject = input.getSubject();
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var direct_preposition = input.getPreposition(1);
var indirect_preposition = input.getPreposition(2);
var indirect_inferred;
var adverb = input.getAdverb();
var msg = "";
var results;
if (input.hasStructure("verb")) {
if (input.verb_phrase === "turn in" && this.game.hasVerb("sleep")) {
return this.game.dictionary.doVerb("sleep");
} else {
input.setSoftPrompt({
index: 1,
type: "noun",
verb: input.verb_phrase,
noun1: true,
structure: "verb noun",
});
this.game.debug(`D1068 | ${this.name}.js | soft prompt for noun2 `);
msg += `What would {we} like to ${input.verb_phrase || input.input_verb}? `;
this.handleFailure(msg);
return null;
}
}
if (!direct_object.isDOV(this.name)) {
this.game.debug(
`D1157 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.enabled is unset `
);
msg += `${direct_object.Articlename} can't be ${this.past_tense}${
direct_preposition ? " " + direct_preposition : ""
}. `;
this.handleFailure(msg);
return null;
}
// single use direct object?
if (
direct_object.allowVerbOnce(this.name, "dov") &&
direct_object.didVerb(this.name, "dov")
) {
this.game.debug(
`D1183 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.once and ${direct_object.id}.did.${this.name}.directly `
);
msg += `${direct_object.Articlename} has already been ${this.past_tense}. `;
this.handleFailure(msg);
return false;
}
if (input.hasStructure("verb noun")) {
// indirect objects available?
if (
!direct_object.hasIndirectObjects(this.name) &&
!direct_object.allowVerbWithNothing(this.name, "dov")
) {
this.game.debug(
`D1411 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_nothing is false `
);
msg += `{We} {don't} know of a way to ${this.prettyname} ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// infer indirect object?
results = this.tryToInferIndirectObject({
direct_object: direct_object,
context: subject,
handle_input: true,
});
if (results.prompt) {
// indirect object required?
if (direct_object.allowVerbWithNothing(this.name, "dov")) {
return true;
}
this.game.debug(`D1414 | ${this.name}.js | soft prompt for noun2 `);
msg += `What would {we} like to ${this.prettyname} ${direct_object.articlename} with? `;
this.handleFailure(msg);
return false;
} else if (results.success) {
indirect_object = results.indirect_object;
indirect_preposition = "with";
indirect_inferred = true;
input.setAsset(2, indirect_object);
input.setPreposition(2, indirect_preposition);
input.setStructure("verb noun preposition noun");
this.game.printInferred(
`${indirect_preposition} ${indirect_object.articlename}`
);
}
} // verb noun
// sentence structure: verb noun preposition noun
// ex: turn nut with wrench
if (input.hasStructure("verb noun preposition noun")) {
// works with any indirect object?
if (direct_object.allowVerbWithAnything(this.name, "dov")) {
return true;
}
// indirect object not required?
// if (direct_object.allowVerbWithNothing(this.name, "dov")) {
// this.game.debug(
// ` | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_nothing `
// );
// msg += `{We} can't ${this.prettyname} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
// this.handleFailure(msg);
// return null;
// }
// indirect object usable with direct object?
if (
!direct_object.allowVerbWithAsset({
verb: this.name,
asset: indirect_object,
ov: "dov",
})
) {
this.game.debug(
`D1416 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_assets/with_classes does not include ${indirect_object.id} `
);
msg += `{We} can't ${this.prettyname} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// can indirect object be used?
if (!indirect_object.isIOV(this.name)) {
this.game.debug(
`D1418 | ${this.name}.js | ${indirect_object.id}.iov.${this.name} is unset `
);
msg += `${indirect_object.Articlename} can't be used to ${this.prettyname} anything. `;
this.handleFailure(msg);
return null;
}
// single use indirect object?
if (
indirect_object.allowVerbOnce(this.name, "iov") &&
indirect_object.iDidVerb(this.name, "iov")
) {
this.game.debug(
`D1424 | ${this.name}.js | ${indirect_object.id}.iov.${
this.name
}.once and ${indirect_object.id}.did.${this.name}.indirectly is ${
indirect_object.did[this.name].indirectly
} `
);
msg += `${indirect_object.Articlename} has already been used to ${this.prettyname} something. `;
this.handleFailure(msg);
return null;
}
}
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var subject = input.getSubject();
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var adverb = input.getAdverb();
var results;
var msg = "";
// apply state changes
// this.setState(direct_object, true);
// compose output
msg +=
`{We} ${this.agree("turn")} in` +
`${direct_object ? " " + direct_object.articlename : ""}` +
`${indirect_preposition ? " " + indirect_preposition : ""}` +
`${indirect_object ? " " + indirect_object.articlename : ""}` +
`. `;
// --------------------------------------------------
// print output
// --------------------------------------------------
return this.handleSuccess(msg, direct_object);
},
};
})(); // turn