// sleep.js
(function () {
/* global adventurejs A */
/**
* @augments {adventurejs.Verb}
* @class sleep
* @ajsnode game.dictionary.verbs.sleep
* @ajsconstruct MyGame.createVerb({ "name": "sleep", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading IntroversionVerbs
* @summary Verb meaning sleep, as on a go to sleep.
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="ajs-player-input">> sleep</span>
* You catch a quick 40.
* </pre>
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.sleep = {
name: "sleep",
prettyname: "sleep",
past_tense: "slept",
synonyms: ["sleep"],
gerund: "skating",
verb_prep_prep_noun: ["go to sleep"],
subject_must_be: {},
/**
* @ajsadverbs
* @memberof sleep
*/
accepts_adverbs: [],
/**
* @ajsverbstructures
* @memberof sleep
*/
accepts_structures: [
"verb", // sleep
"verb preposition noun", // sleep in bed
],
/**
* @memberof sleep
* @ajsverbphrase
* phrase1:
* {
* accepts_noun:true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* reachable: true,
* },
* accepts_preposition: true,
* requires_preposition: true,
* },
*/
phrase1: {
accepts_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
reachable: true,
},
accepts_preposition: true,
requires_preposition: true,
},
/**
* @memberof sleep
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var subject = input.getSubject();
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var msg = "";
if (input.hasStructure("verb")) {
// this.game.debug(` | ${this.name}.js | sentence structure 'verb'`);
// msg += this.game.settings.getUnparsedMessage(input.getInput());
// this.handleFailure(msg);
// return false;
}
if (input.hasStructure("verb preposition noun")) {
let matchasset = subject.getNestOrPlaceAsset().id === direct_object.id;
let matchaspect =
subject.getNestOrPlacePreposition() === direct_preposition;
if (matchasset && !matchaspect) {
if (
direct_preposition === "in" &&
subject.getNestOrPlacePreposition() === "on" &&
direct_object.hasQuirk("in_means_on")
) {
matchaspect = true;
direct_preposition = "on";
input.setPreposition(1, "on");
}
}
if (!matchasset || !matchaspect) {
this.game.debug(
`D1374 | ${this.name}.js | ${subject.id} is not ${direct_preposition} ${direct_object.id}`
);
msg += `{We're} not ${direct_preposition} ${direct_object.articlename}. `;
this.handleFailure(msg);
return false;
}
}
},
doSuccess: function () {
var input = this.game.getInput();
var subject = input.getSubject();
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var msg = "";
// compose output
msg +=
`{We} ${this.agree()}` +
`${direct_preposition ? " " + direct_preposition : ""}` +
`${direct_object ? " " + direct_object.articlename : ""}` +
`. `;
// --------------------------------------------------
// print output
// --------------------------------------------------
return this.handleSuccess(msg, direct_object);
},
}; // END skate
})();