// revive.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @augments {adventurejs.Verb}
* @class revive
* @ajsnode game.dictionary.verbs.revive
* @ajsconstruct MyGame.createVerb({ "name": "revive", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading RestorationVerbs
* @summary Verb meaning revive character.
* @ajssynonyms resurrect, resuscitate, revive
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> revive bus driver</span>
* You lean all your weight into compressing the doughy
* bus driver's chest. Your hands sink deep into his flesh.
* Your vigorous compressions work: he coughs and spits
* out half of a ham sandwich!
* </pre>
* <p>
* <strong>Revive</strong> requires that the
* {@link adventurejs.Tangible|Tangible}
* {@link adventurejs.Asset|Asset} to be revived has
* asset.dov.revive.enabled
* set to true. No special logic is provided with the verb.
* Authors wanting to make use of it may need to use a method such
* as verb hooks. See
* <a href="/doc/Scripting_VerbPhases.html">Verb Phases</a>
* to learn more.
* </p>
* @ajsverbreactions
* @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
*/
A.Preverbs.revive = {
name: "revive",
prettyname: "revive",
past_tense: "revived",
synonyms: ["revive", "resurrect", "resuscitate"],
unstate: "dead",
/**
* @ajsverbstructures
* @memberof revive
*/
accepts_structures: ["verb noun", "verb noun preposition noun"],
/**
* @memberof revive
* @ajsverbphrase
* phrase1:
* {
* accepts_noun:true,
* requires_noun: true,
* noun_must_be:
* {
* known: true,
* tangible: true,
* present: true,
* visible: true,
* reachable: true,
* },
* },
*/
phrase1: {
accepts_noun: true,
requires_noun: true,
noun_must_be: {
known: true,
tangible: true,
present: true,
visible: true,
reachable: true,
},
},
/**
* @memberof revive
* @ajsverbphrase
* phrase2:
* {
* accepts_noun:true,
* accepts_preposition:true,
* requires_preposition:true,
* accepts_these_prepositions: ['with'],
* noun_must_be:
* {
* known: true,
* tangible: true,
* in_inventory: true,
* },
* },
*/
phrase2: {
accepts_noun: true,
accepts_preposition: true,
requires_preposition: true,
accepts_these_prepositions: ["with"],
noun_must_be: {
known: true,
tangible: true,
in_inventory: true,
},
},
/**
* @memberof revive
* @ajsverbparams
* with_params: {},
*/
with_params: {},
doTry: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var player = this.game.getPlayer();
var results;
var msg = "";
// verb enabled?
if (!direct_object.isDOV("revive")) {
this.game.debug(
`F1968 | ${this.name}.js | ${direct_object.id}.dov.revive.enabled is false `,
);
msg += `$(We) can't revive ${direct_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// verb state?
if (this.hasState() && direct_object.isState(this.name)) {
this.game.debug(
`F1969 | ${this.name}.js | ${
direct_object.id
}.is.${this.getState()} is ${direct_object.isState(this.name)}`,
);
msg += `${direct_object.propername} isn't ${this.getState()}. `;
this.handleFailure(msg);
return false;
}
// single use direct object?
if (
direct_object.DOVallowOnce(this.name) &&
direct_object.DOVdidDo(this.name)
) {
this.game.debug(
`F1970 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.once and ${direct_object.id}.dov.${this.name}.did_do `,
);
msg += `${direct_object.Articlename} has already been ${this.past_tense}. `;
this.handleFailure(msg);
return false;
}
if (input.hasStructure("verb noun")) {
// can verb act without an indirect object?
if (direct_object.DOVallowWithNothing(this.name)) {
return true;
}
// indirect objects available?
if (!direct_object.DOVhasIndirectObjects(this.name)) {
this.game.debug(
`F1971 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_nothing is false `,
);
msg += `$(We) don't know of a way to ${this.name} ${direct_object.articlename}. `;
this.handleFailure(msg);
return false;
}
// infer indirect object?
results = this.tryToInferIndirectObject(direct_object, true);
if (results.prompt) {
this.game.debug(`F1972 | ${this.name}.js | soft prompt for noun2 `);
msg += `What would $(we) like to ${this.name} ${direct_object.articlename} with? `;
this.handleFailure(msg);
return false;
} else if (results.success) {
indirect_object = results.indirect_object;
indirect_preposition = "with";
}
} // verb noun
// sentence structure: verb noun preposition noun
if (input.hasStructure("verb noun preposition noun")) {
// works with any indirect object?
if (direct_object.DOVallowWithAnything(this.name)) {
return true;
}
// indirect object not required?
// if( direct_object.DOVallowWithNothing(this.name) )
// {
// this.game.debug(` | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_nothing `);
// msg += `$(We) can't ${this.name} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
// this.handleFailure(msg);
// return null;
// }
// indirect object usable with direct object?
if (!direct_object.DOVallowWithAsset(this.name, indirect_object)) {
this.game.debug(
`F1973 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_assets/with_classes does not include ${indirect_object.id} `,
);
msg += `$(We) can't ${this.name} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return null;
}
// can indirect object be used?
if (!indirect_object.isIOV(this.name)) {
this.game.debug(
`F1974 | ${this.name}.js | ${indirect_object.id}.iov.${this.name}.enabled is false `,
);
msg += `$(We) can't ${this.name} anything ${indirect_preposition} ${indirect_object.articlename}. `;
this.handleFailure(msg);
return false;
}
// single use indirect object?
if (
indirect_object.IOVallowOnce(this.name) &&
indirect_object.IOVdidDo(this.name)
) {
this.game.debug(
`F1975 | ${this.name}.js | ${indirect_object.id}.iov.${
this.name
}.once and ${indirect_object.id}.iov.${this.name}.do_count is ${
indirect_object.iov[this.name].do_count
} `,
);
msg += `${indirect_object.Articlename} has already been used to ${this.name} something. `;
this.handleFailure(msg);
return null;
}
}
return true;
},
doSuccess: function () {
var input = this.game.getInput();
var direct_object = input.getAsset(1);
var direct_preposition = input.getPreposition(1);
var indirect_object = input.getAsset(2);
var indirect_preposition = input.getPreposition(2);
var player = this.game.getPlayer();
var results;
var msg = "";
this.game.debug(`F1976 | ${this.name}.js | print doSuccess `);
// apply state changes
this.setState(direct_object, false);
// compose output
msg += `$(We) ${this.name}`;
msg += `${direct_preposition ? " " + direct_preposition : ""}`;
msg += `${direct_object ? " " + direct_object.articlename : ""}`;
msg += `${indirect_preposition ? " " + indirect_preposition : ""}`;
msg += `${indirect_object ? " " + indirect_object.articlename : ""}`;
msg += `. `;
// print output
this.handleSuccess(msg, direct_object);
return true;
}, // revive
};
})();