// quiet.js
(function () {
/* global adventurejs A */
/**
* @augments {adventurejs.Verb}
* @class quiet
* @ajsnode game.dictionary.verbs.quiet
* @ajsconstruct MyGame.createVerb({ "name": "quiet", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading UtilityVerbs
* @summary Verb meaning to quiet random events. It's up to authors whether to use it.
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="ajs-player-input">> quiet</span>
* Ok, I'll show fewer random events.
* </pre>
* <p>
* <strong>quiet</strong> allows a player to suppress random
* ambient events if the author has provided support for it.
* </p>
*/
A.Preverbs.quiet = {
name: "quiet",
synonyms: ["quiet"],
/**
* @ajsverbstructures
* @memberof quiet
*/
accepts_structures: ["verb"],
do: function () {
var input = this.game.getInput();
this.game.settings.quiet = true;
var msg = "Ok, I'll try to show fewer random events. ";
if (msg) this.game.print(msg, input.output_class);
return true;
},
};
})();