// quiet.js
(function () {
/* global AdventureJS A */
/**
* @augments {AdventureJS.Dictionary.Verb}
* @class quiet
* @ajsnode game.dictionary.verbs.quiet
* @ajsconstruct MyGame.createVerb({ "name": "quiet", [...] });
* @ajsconstructedby AdventureJS.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading UtilityVerbs
* @summary Verb meaning to quiet random events. It's up to authors whether to use it.
* @tutorial BasicVerbs_Subscriptions
* @tutorial Reference_HowAVerbIsBuilt
* @tutorial Reference_HowAVerbWorks
* @tutorial AdvancedVerbs_ModifyVerbs
* @tutorial AdvancedVerbs_ModifyVerbs
* @classdesc
* <div class="display">
* <div class="ajs-player-input">> quiet</div>
* <div class="ajs-p">Ok, I'll show fewer random events.</div>
* </div>
* <p>
* <strong>quiet</strong> allows a player to suppress random
* ambient events if the author has provided support for it.
* </p>
*/
A.Dictionary.VerbDefinitions.quiet = {
name: "quiet",
synonyms: [],
/**
* @ajsverbstructures
* @memberof quiet
*/
accepts_structures: ["verb"],
do: function () {
var input = this.game.getInput();
this.game.settings.quiet = true;
var msg = "Ok, I'll try to show fewer random events. ";
if (msg) this.game.print(msg, input.output_class);
return true;
},
};
})();