// nothing.js
// OK 09 2023
(function () {
/*global adventurejs A*/
"use strict";
/**
* @augments {adventurejs.Verb}
* @class nothing
* @ajsnode game.dictionary.verbs.nothing
* @ajsconstruct MyGame.createVerb({ "name": "nothing", [...] });
* @ajsconstructedby adventurejs.Dictionary#createVerb
* @hideconstructor
* @ajsinstanceof Verb
* @ajsnavheading UtilityVerbs
* @summary Verb meaning do nothing (expends a turn).
* @tutorial Scripting_VerbSubscriptions
* @tutorial Verbs_VerbAnatomy
* @tutorial Verbs_VerbProcess
* @tutorial Verbs_ModifyVerbs
* @tutorial Verbs_WriteVerbs
* @classdesc
* <pre class="display border outline">
* <span class="input">> nothing</span>
* You do nothing.
* </pre>
* <p>
* <strong>Nothing</strong> does nothing. Similar to
* {@link wait}.
* </p>
*/
A.Preverbs.nothing = {
name: "nothing",
prettyname: "nothing",
synonyms: ["nothing"],
/**
* @ajsverbstructures
* @memberof nothing
*/
accepts_structures: ["verb"],
do: function () {
var input = this.game.getInput();
var msg = "$(We) do nothing.";
if (msg) this.game.print(msg, input.output_class);
return;
},
};
})();