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// lock.js
// OK 09 2023
(function () {
  /*global adventurejs A*/
  "use strict";

  /**
   * @augments {adventurejs.Verb}
   * @class lock
   * @ajsnode game.dictionary.verbs.lock
   * @ajsconstruct MyGame.createVerb({ "name": "lock", [...] });
   * @ajsconstructedby adventurejs.Dictionary#createVerb
   * @hideconstructor
   * @ajsinstanceof Verb
   * @ajsnavheading OpenCloseVerbs
   * @ajscaninferindirect true
   * @summary Verb meaning lock an asset.
   * @tutorial Scripting_VerbSubscriptions
   * @tutorial Verbs_VerbAnatomy
   * @tutorial Verbs_VerbProcess
   * @tutorial Verbs_ModifyVerbs
   * @tutorial Verbs_WriteVerbs
   * @classdesc
   * <pre class="display border outline">
   * <span class="input">&gt; lock handcuff with key</span>
   * You lock the pair of handcuffs with the little silver key,
   * effectively shackling yourself to the campus railing. It's
   * a mark of your privilege that you think this will stop the
   * bulldozers, which roll right over you on their way to
   * demolish the University Hall. You have died. But such a
   * noble death! One day the University bards will write ballads
   * about your heroic failure.
   * </pre>
   *
   * <p>
   * <strong>Lock</strong> a
   * {@link adventurejs.Tangible|Tangible}
   * {@link adventurejs.Asset|Asset}.
   * Requires that the lock has
   * asset.dov.lock.enabled set to true and its
   * <a class="code" href="/doc/adventurejs.Tangible.html#property_is_locked">is.locked</a>
   * property set to false. If the lock requires a key,
   * verb will soft prompt for one.
   * </p>
   * @ajsverbphases doBeforeTry, doAfterTry, doBeforeSuccess, doAfterSuccess
   * @ajsdemo OpenGame, SittingRoom, Library, Playground, Objects
   */
  A.Preverbs.lock = {
    name: "lock",
    prettyname: "lock",
    past_tense: "locked",
    synonyms: ["lock"],
    state: "locked",
    related: ["unlock", "pick"],
    state_strings: { state: "locked", unstate: "unlocked" },
    state_string: "locked",
    unstate_string: "unlocked",

    /**
     * @ajsverbstructures
     * @memberof lock
     */
    accepts_structures: ["verb noun", "verb noun preposition noun"],

    /**
     * @memberof lock
     * @ajsverbphrase
     * phrase1:
     * {
     *   accepts_noun: true,
     *   requires_noun: true,
     *   noun_must_be:
     *   {
     *     known: true,
     *     tangible: true,
     *     present: true,
     *     visible: true,
     *     reachable: true,
     *   },
     * },
     */
    phrase1: {
      accepts_noun: true,
      requires_noun: true,
      noun_must_be: {
        known: true,
        tangible: true,
        present: true,
        visible: true,
        reachable: true,
      },
    },

    /**
     * @memberof lock
     * @ajsverbphrase
     * phrase2:
     * {
     *   accepts_noun: true,
     *   noun_must_be:
     *   {
     *     in_inventory: true,
     *     known: true,
     *   },
     *   accepts_preposition: true,
     *   requires_preposition: true,
     *   accepts_these_prepositions: ["with"],
     * },
     */
    phrase2: {
      accepts_noun: true,
      noun_must_be: {
        in_inventory: true,
        known: true,
      },
      accepts_preposition: true,
      requires_preposition: true,
      accepts_these_prepositions: ["with"],
    },

    /**
     * @memberof lock
     * @ajsverbparams
     * with_params: {},
     */
    with_params: {},

    doTry: function () {
      var input = this.game.getInput();
      var direct_object = input.getAsset(1);
      var indirect_object = input.getAsset(2);
      var indirect_preposition = input.getPreposition(2);
      var player = this.game.getPlayer();
      var soft_prompt_for_asset;
      var asset_in_player;
      var results;
      var msg = "";

      // parsed sentence structure: verb
      if (input.hasStructure("verb")) {
      }

      // parsed sentence structure: verb noun
      if (input.hasStructure("verb noun")) {
      } // verb noun

      // verb enabled?
      if (!direct_object.isDOV(this.name)) {
        this.game.debug(
          `F1346 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.enabled is false `,
        );
        msg += `${direct_object.Articlename} can't be ${this.past_tense}. `;
        this.handleFailure(msg);
        return false;
      }

      // verb state?
      if (this.hasState() && direct_object.isState(this.name)) {
        this.game.debug(
          `F1347 | ${this.name}.js | ${
            direct_object.id
          }.is.${this.getState()} is ${direct_object.isState(this.name)}`,
        );
        msg += `${direct_object.Articlename} is already ${this.getState()}. `;
        this.handleFailure(msg);
        return false;
      }

      // single use direct object?
      if (
        direct_object.DOVallowOnce(this.name) &&
        direct_object.DOVdidDo(this.name)
      ) {
        this.game.debug(
          `F1824 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.once and ${direct_object.id}.dov.${this.name}.did_do `,
        );
        msg += `${direct_object.Articlename} has already been ${this.past_tense}. `;
        this.handleFailure(msg);
        return false;
      }

      // sentence structure: verb noun
      if (input.hasStructure("verb noun")) {
        // indirect object required?
        if (direct_object.DOVallowWithNothing(this.name)) {
          return true;
        }

        // indirect objects available?
        if (!direct_object.DOVhasIndirectObjects(this.name)) {
          this.game.debug(
            `F1348 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_nothing is false `,
          );
          msg += `$(We) don't know of a way to ${this.name} ${direct_object.articlename}. `;
          this.handleFailure(msg);
          return false;
        }

        // infer indirect object?
        results = this.tryToInferIndirectObject(direct_object, true);
        if (results.prompt) {
          this.game.debug(`F1706 | ${this.name}.js | soft prompt for noun2 `);
          msg += `What would $(we) like to ${this.name} ${direct_object.articlename} with? `;
          this.handleFailure(msg);
          return false;
        } else if (results.success) {
          indirect_object = results.indirect_object;
          indirect_preposition = "with";
        }
      } // verb noun

      // parsed sentence structure: verb noun preposition noun
      if (input.hasStructure("verb noun preposition noun")) {
        // works with any indirect object?
        if (direct_object.DOVallowWithAnything(this.name)) {
          return true;
        }

        // indirect object not required?
        if (direct_object.DOVallowWithNothing(this.name)) {
          this.game.debug(
            `F1343 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_nothing `,
          );
          msg += `$(We) can't ${this.name} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
          this.handleFailure(msg);
          return null;
        }

        // indirect object usable with direct object?
        if (!direct_object.DOVallowWithAsset(this.name, indirect_object)) {
          this.game.debug(
            `F1344 | ${this.name}.js | ${direct_object.id}.dov.${this.name}.with_assets/with_classes does not include ${indirect_object.id} `,
          );
          msg += `$(We) can't ${this.name} ${direct_object.articlename} ${indirect_preposition} ${indirect_object.articlename}. `;
          this.handleFailure(msg);
          return null;
        }

        // can indirect object be used?
        if (!indirect_object.isIOV(this.name)) {
          this.game.debug(
            `F1903 | ${this.name}.js | ${indirect_object.id}.iov.${this.name}.enabled is false `,
          );
          msg += `$(We) can't ${this.name} anything ${indirect_preposition} ${indirect_object.articlename}. `;
          this.handleFailure(msg);
          return false;
        }

        // single use indirect object?
        if (
          indirect_object.IOVallowOnce(this.name) &&
          indirect_object.IOVdidDo(this.name)
        ) {
          this.game.debug(
            `F1809 | ${this.name}.js | ${indirect_object.id}.iov.${
              this.name
            }.once and ${indirect_object.id}.iov.${this.name}.do_count is ${
              indirect_object.iov[this.name].do_count
            } `,
          );
          msg += `${indirect_object.Articlename} has already been used to ${this.name} something. `;
          this.handleFailure(msg);
          return null;
        }
      } // verb noun preposition noun

      return true;
    },

    doSuccess: function () {
      var input = this.game.getInput();
      var direct_object = input.getAsset(1);
      var direct_preposition = input.getPreposition(1);
      var indirect_object = input.getAsset(2);
      var indirect_preposition = input.getPreposition(2);
      var player = this.game.getPlayer();
      var results;
      var msg = "";
      var autoclose;

      this.game.debug(`F1350 | ${this.name}.js | print doSuccess `);

      // apply state changes
      this.setState(direct_object, true);

      // update incidental verb count
      if (!direct_object.is.closed) {
        direct_object.setClosed(); //is.closed = true;
        direct_object.incrementDoVerbCount("close", 1);
        autoclose = true;
      }

      // compose output
      msg += `$(We) ${autoclose ? "close and " : ""} ${this.name}`;
      msg += `${direct_preposition ? " " + direct_preposition : ""}`;
      msg += `${direct_object ? " " + direct_object.articlename : ""}`;
      msg += `${indirect_preposition ? " " + indirect_preposition : ""}`;
      msg += `${indirect_object ? " " + indirect_object.articlename : ""}`;
      msg += `. `;

      // print output
      this.handleSuccess(msg, direct_object);
      return true;
    },
  };
})(); // lock