// Crayon.js
(function () {
/* global adventurejs A */
/**
* @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.WritingImplement.Crayon
* @augments adventurejs.WritingImplement
* @class adventurejs.Crayon
* @ajsconstruct MyGame.createAsset({ "class":"Crayon", "name":"foo", [...] })
* @ajsconstructedby adventurejs.Game#createAsset
* @ajsnavheading WritingClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary A writing implement.
* @tutorial Tangibles_AboutTangibles
* @ajsdemo WritingDemo, Office, Playroom, Classroom, Library, Scorecard
* @ajscss Styles
* @classdesc
* <p>
* <strong>Crayon</strong> is a subclass of
* {@link adventurejs.WritingImplement|WritingImplement}.
* Pens and other WritingImplements have their
* <code class="property">iov.write.enabled</code>
* property set to true, which allows a player to write on things
* with <code class="property">asset.dov.write.enabled</code>
* set to true, such as {@link adventurejs.Paper|Paper}.
* </p>
* <h3 class="examples">Example:</h3>
* <pre class="display"><code class="language-javascript">MyGame.createAsset({
* class: "Crayon",
* name: "purple crayon",
* place: { on: "table" },
* descriptions: { look: "It's a well worn purple crayon with slightly fraying paper wrapping. ", },
* });
* MyGame.createAsset({
* class: "Paper",
* name: "construction paper",
* descriptions: { look: "It's a thick sheet of white construction paper. ", },
* adjectives: ["white"]
* place: { in: "bottom drawer" },
* });
* </code></pre>
**/
class Crayon extends adventurejs.WritingImplement {
constructor(name, game_name) {
super(name, game_name);
this.class = "Crayon";
this.noun = "crayon";
this.plural = "crayons";
this.singlePluralPairs = [["crayon", "crayons"]];
this.setIOV({
write: { with_classes: ["Paper"] },
});
}
}
adventurejs.Crayon = Crayon;
})();