Pre-release
AdventureJS Docs Downloads
Score: 0 Moves: 0
// Screwdriver.js
(function () {
  /*global adventurejs A*/

  /**
   * @ajspath adventurejs.Atom.Asset.Matter.Tangible.Thing.Handtool.Screwdriver
   * @augments adventurejs.Handtool
   * @class adventurejs.Screwdriver
   * @ajsconstruct MyGame.createAsset({ "class":"Screwdriver", "name":"foo", [...] })
   * @ajsconstructedby adventurejs.Game#createAsset
   * @ajsnavheading ToolClasses
   * @param {String} game_name The name of the top level game object.
   * @param {String} name A name for the object, to be serialized and used as ID.
   * @summary Screwdrivers can be used to screw and unscrew.
   * @classdesc
   * <p>
   * <strong>Screwdriver</strong> is a subclass of
   * {@link adventurejs.Handtool|Handtool} that
   * can be used to screw or unscrew things.
   * </p>
   * <pre class="display"><code class="language-javascript">MyGame.createAsset({
   *   class: "Screwdriver",
   *   name: "flathead screwdriver",
   *   place: { in: "Workshop" },
   * });
   * </code></pre>
   **/
  class Screwdriver extends adventurejs.Handtool {
    constructor(name, game_name) {
      super(name, game_name);
      this.class = "Screwdriver";
      this.singlePluralPairs = [["screwdriver", "screwdrivers"]];
      this.setIOVs(["hit", "screw", "unscrew", "stab"]);
    }
  }

  adventurejs.Screwdriver = Screwdriver;
})();