// Cherries.js
(function () {
/* global AdventureJS A */
/**
* @ajspath AdventureJS.Atom.Asset.Matter.Tangible.Thing.Edible.Fruit.Cherries
* @augments AdventureJS.Assets.Fruit
* @class AdventureJS.Assets.Cherries
* @ajsconstruct MyGame.createAsset({ "class":"Cherries", "name":"foo", [...] })
* @ajsconstructedby AdventureJS.Game#createAsset
* @ajsnavheading FoodDrinkClasses
* @param {String} game_name The name of the top level game object.
* @param {String} name A name for the object, to be serialized and used as ID.
* @summary Some cherries.
* @classdesc
* <strong>Cherries</strong> is an edible item that can be destroyed on eating.
**/
class Cherries extends AdventureJS.Assets.Fruit {
constructor(name, game_name, context_id = "", id = "") {
super(name, game_name, context_id, id);
this.class = "Cherries";
}
}
AdventureJS.Assets.Cherries = Cherries;
})();