// GraduatedController_Is.js
(function () {
/* global adventurejs A */
/**
* @ajspath adventurejs.Atom.StateManager.Asset_Is.Tangible_Is.GraduatedController_Is
* @augments adventurejs.Tangible_Is
* @class adventurejs.GraduatedController_Is
* @ajsnavheading StateClasses
* @param {String} game_name Name of top level game instance that is scoped to window.
* @param {String} name Instance name.
* @summary A container for state variables.
* @classdesc
* <p>
* <strong>GraduatedController_Is.js</strong> handles is.state management for
* {@link adventurejs.GraduatedController|GraduatedController Assets}.
**/
class GraduatedController_Is extends adventurejs.Tangible_Is {
constructor(name = "is", game_name, context_id) {
// Call the constructor of the super class
super(name, game_name, context_id);
this.class = "GraduatedController_Is";
this._on = false;
return this;
}
/**
* <code>on</code> indicates whether the object is turned on
* via the turnOn verb. The GraduatedController class handles
* on/off distinctly from other classes, because a GraduatedController
* isn't required to be binary; it can be set to any number of
* positions.
* @var {Boolean} adventurejs.GraduatedController#is!on
* @default false
*/
get on() {
return this.context.current_position === 0 ? false : true;
}
set on(value) {
// can't be set
}
}
adventurejs.GraduatedController_Is = GraduatedController_Is;
})();