//GlobalTrees.js
(function () {
/* global AdventureJS A */
/**
* @ajsnode game.world.global_trees
* @augments {AdventureJS.Assets.Scenery}
* @class global_trees
* @ajsconstruct MyGame.createGlobalScenery({ "name": "global_trees", [...] });
* @ajsconstructedby AdventureJS.Game#createGlobalScenery
* @hideconstructor
* @ajsinstanceof Scenery
* @ajsmodifiedby AdventureJS.Game#setAreaScenery
* @ajsnavheading GlobalScenery
* @tutorial AreaEffects_AreaScenery
* @summary An area scenery object.
* @ajsglobal AreaScenery
*/
A.AssetDefinitions.Scenery.push({
class: "Scenery",
name: "trees",
synonyms: ["trees", "forest"],
description: "{We} can't see the forest for the trees. ",
enabled: false,
default_aspect: "in",
});
})();