// GlobalSky.js
(function () {
/*global adventurejs A*/
/**
* @ajsnode game.world.global_sky
* @augments {adventurejs.Scenery}
* @class global_sky
* @ajsconstruct MyGame.createGlobalScenery({ "name": "global_sky", [...] });
* @ajsconstructedby adventurejs.Game#createGlobalScenery
* @hideconstructor
* @ajsinstanceof Scenery
* @ajsmodifiedby adventurejs.Game#setGlobalDescriptions
* @ajsnavheading GlobalScenery
* @tutorial NextSteps_GlobalScenery
* @summary A global scenery object.
* @ajsglobal GlobalScenery
*/
A.GlobalAssets.Scenery.push({
class: "Scenery",
name: "sky",
synonyms: ["sky"],
description: "The sky is blue! ",
is: { intangible: true, distant: true },
enabled: false,
default_aspect: "in",
});
})();