// GlobalExitIn.js
(function () {
/*global adventurejs A*/
"use strict";
/**
* @augments {adventurejs.Exit}
* @class global_in
* @ajsconstruct MyGame.createGlobalExits({ "name": "global_in", [...] });
* @ajsconstructedby adventurejs.Game#createGlobalExits
* @hideconstructor
* @ajsinstanceof Exit
* @ajsmodifiedby adventurejs.Game#setGlobalDescriptions
* @ajsnavheading GlobalExits
* @ajsnode game.world.global_in
* @tutorial NextSteps_GlobalScenery
* @summary A global exit.
* @ajsglobal GlobalExit
*/
A.GlobalAssets.Exits.push({
direction: "in",
class: "Exit",
descriptions: { look: "There's no way in." },
});
})();