// unsetNest.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Character.prototype;
/**
* Clear character's nest location.
* @memberOf AdventureJS.Assets.Character
* @method AdventureJS.Assets.Character#unsetNest
* @return {Boolean}
*/
p.unsetNest = function Character_unsetNest() {
this._nest = {};
};
})();