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// unsetNest.js
(function () {
  /*global adventurejs A*/
  "use strict";
  var p = adventurejs.Character.prototype;
  /**
   * Clear character's nest location.
   * @memberOf adventurejs.Character
   * @method adventurejs.Character#unsetNest
   * @return {Boolean}
   */
  p.unsetNest = function Character_unsetNest() {
    this._nest = {};
  };
})();