// unsetNest.js
(function () {
/*global adventurejs A*/
"use strict";
var p = adventurejs.Character.prototype;
/**
* Clear character's nest location.
* @memberOf adventurejs.Character
* @method adventurejs.Character#unsetNest
* @return {Boolean}
*/
p.unsetNest = function Character_unsetNest() {
this._nest = {};
};
})();