// getKey.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Character.prototype;
/**
* Returns one key that player is carrying, if any,
* to unlock the specified asset.
* @memberOf AdventureJS.Assets.Character
* @method AdventureJS.Assets.Character#getKey
* @param {Object|String} direct_object An asset or asset ID to unlock.
* @returns {Object|null} A Key asset, if player has any.
*/
p.getKey = function Character_getKey(direct_object) {
let keys = this.findIndirectObjects("unlock", direct_object);
return keys[0] || null;
};
})();