// hasSubstanceAt.js
(function () {
/* global adventurejs A */
var p = adventurejs.Tangible.prototype;
/**
* See if any substance is contained in this asset.
* @memberOf adventurejs.Tangible
* @method adventurejs.Tangible#hasSubstanceAt
* @returns {String}
*/
p.hasSubstanceAt = function Tangible_hasSubstanceAt(aspect) {
return (
this.hasAspectAt(aspect) && this.aspects[aspect]?.vessel.getVolume() > 0
);
}; // hasSubstanceAt.js
})();