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// hasSubstanceAt.js
(function () {
  /* global adventurejs A */
  var p = adventurejs.Tangible.prototype;
  /**
   * See if any substance is contained in this asset.
   * @memberOf adventurejs.Tangible
   * @method adventurejs.Tangible#hasSubstanceAt
   * @returns {String}
   */
  p.hasSubstanceAt = function Tangible_hasSubstanceAt(aspect) {
    return (
      this.hasAspectAt(aspect) && this.aspects[aspect]?.vessel.getVolume() > 0
    );
  }; // hasSubstanceAt.js
})();