// getAncestorAsset.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Tangible.prototype;
/**
* Get this asset's topmost parent, excluding {@link AdventureJS.Assets.Room|Room}.
* @memberOf AdventureJS.Assets.Tangible
* @method AdventureJS.Assets.Tangible#getAncestorAsset
* @returns {String}
*/
p.getAncestorAsset = function Tangible_getAncestorAsset() {
return this.game.getAsset(this.getAncestorId());
};
})();