// from.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Tangible.prototype;
/**
* from is an author shortcut that is similar
* to moveFrom but which bypasses onRemoveThatFromThis,
* avoiding the consequences of any verb actions.
* @memberOf AdventureJS.Assets.Tangible
* @method AdventureJS.Assets.Tangible#moveFrom
* @param {Object} asset
* @returns {Boolean}
*/
p.from = function Tangible_from(asset) {
if ("string" === typeof asset) asset = this.game.getAsset(asset);
if (!asset) return false;
this.setPlace();
return true;
};
})();