// isInDispenser.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Asset.prototype;
/**
* <strong>isInDispenser</strong> is called to determine
* whether a platonic asset is in a dispenser.
* @memberOf AdventureJS.Assets.Asset
* @method AdventureJS.Assets.Asset#isInDispenser
* @returns Boolean
*/
p.isInDispenser = function Asset_isInDispenser() {
return (
this.is.fungible &&
JSON.stringify(this.dispensed_by) === JSON.stringify(this.place)
);
};
})();