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// isInDispenser.js
(function () {
  /* global AdventureJS A */
  var p = AdventureJS.Assets.Asset.prototype;

  /**
   * <strong>isInDispenser</strong> is called to determine
   * whether a platonic asset is in a dispenser.
   * @memberOf AdventureJS.Assets.Asset
   * @method AdventureJS.Assets.Asset#isInDispenser
   * @returns Boolean
   */
  p.isInDispenser = function Asset_isInDispenser() {
    return (
      this.is.fungible &&
      JSON.stringify(this.dispensed_by) === JSON.stringify(this.place)
    );
  };
})();