// hasQuirk.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Asset.prototype;
/**
* <strong>$quirk()</strong> is a general method for
* getting at asset properties stored in asset.quirks.
* @method AdventureJS.Assets.Asset#$quirks
* @memberOf AdventureJS.Assets.Asset
* @returns {Object|Null}
*/
p.hasQuirk = function Asset_hasQuirk(quirk) {
if (!quirk || "undefined" === typeof quirk) return null;
return this.quirks[quirk];
};
})();