// hasDispensers.js
(function () {
/* global adventurejs A */
var p = adventurejs.Asset.prototype;
/**
* Check whether this asset can be dispensed by other assets.
* @method adventurejs.Asset#$hasDispensers
* @memberOf adventurejs.Asset
* @returns {Boolean}
*/
p.hasDispensers = function Asset_hasDispensers() {
return this.dispensary?.dispensers?.length ? true : false;
};
})();