// hasDispensers.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Asset.prototype;
/**
* Check whether this asset can be dispensed by other assets.
* @method AdventureJS.Assets.Asset#$hasDispensers
* @memberOf AdventureJS.Assets.Asset
* @returns {Boolean}
*/
p.hasDispensers = function Asset_hasDispensers() {
return this.fungible?.dispensers?.length ? true : false;
};
})();