// getQuirks.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Asset.prototype;
/**
* <strong>getQuirks()</strong> is a general method for
* getting a list of quirks stored in asset.quirks.
* @method AdventureJS.Assets.Asset#getQuirks
* @memberOf AdventureJS.Assets.Asset
* @returns {Object}
*/
p.getQuirks = function Asset_getQuirks() {
return this.quirks;
};
})();