// getDispensers.js
(function () {
/* global AdventureJS A */
var p = AdventureJS.Assets.Asset.prototype;
/**
* Get a list of dispensers of this asset.
* @method AdventureJS.Assets.Asset#$getDispensers
* @memberOf AdventureJS.Assets.Asset
* @returns {Boolean}
*/
p.getDispensers = function Asset_getDispensers() {
if (!this.fungible || !this.fungible.dispensers) return [];
return this.fungible.dispensers;
};
})();